Single-player to Two-player Knowledge Transfer in Atari 2600 games

Kimiya Saadat

2025/03/05

Categories: projects Tags: Juicy

An example of a improvement of the reward when transfer is done. We Developed Deep Q-Networks (DQNs) with transfer learning to adapt knowledge from single-player to two-player game environments, resulting in improved training efficiency and performance across ten Atari 2600 games.
See our paper.
See the source code.

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